status::online / singapore

I make games.I build systems for movement.

about_me.txt

I’m a Senior Technical Animator at Tencent. I build systems for gameplay and animation, so anything you see on screen that moves, including character behaviors and transitions, can be part of my responsibility.

Mandl Cho smiling
current_focusGameplay systems, animation, and the edge cases between them.
[01] selected_work/

I’ve worked on different kinds of gameplay and animation systems. Here are a few that stand out.

[02] ~/workbench

I build side projects as a way to learn by doing.

Most of these projects are how I learn and immerse myself in AI. They give me a specific problem to work through, and they let me explore a more creative and playful side of what I do.

ls -la everything/ ↗
[03] process_status

Still becoming.

Working on

Gameplay and animation systems for the Monster Hunter mobile game at Tencent in Singapore.

Thinking about

How movement systems can cater to different scenarios and edge cases without making transitions feel repetitive.

Learning by doing

Building side projects that give me a practical way to learn and immerse myself in AI.

Previously

Working on the Assassin’s Creed franchise and Skull & Bones during my time at Ubisoft.